Achievement Relocked Loss Aversion And Game Design Geoffrey Engelstein
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It made me do some introspection about why I dislike competitive games so much. I wonder if my strong irrational aversion to losing games has held me back from taking some risks in my life that I would actually have had a pretty good chance of coming out ahead on. ...more
It's a great little book if you're a game designer and want to be aware of how this feature of human nature can be leveraged to make better games. Or worse ones, if you're into that. Each chapter covers a sub-topic of the larger concept: loss aversion, endowment
Loss aversion is one of the closest things that psychology has to a law. The idea is that people feel more pain from a loss than they do pleasure from a comparable gain. And they tend to do all kinds of irrational things to avoid losses.It's a great little book if you're a game designer and want to be aware of how this feature of human nature can be leveraged to make better games. Or worse ones, if you're into that. Each chapter covers a sub-topic of the larger concept: loss aversion, endowment effect, framing, utility theory, endowed progress, and regret. For each of these, Englestein shares some supporting research and then provides several illustrations of how the topic shows up in the design of board and/or video games. It's fun to see it laid bare and made so plainly understood what's going on when we play these games.
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With this book and 2019's Building Blocks of Tabletop Game Design (which he co-authored with Isaac Shalev), Geoff Engelstein has swiftly established himself as the preeminent academic author on game design.
Achievement Relocked is a thorough introduction to the underlying psychology of decision-making in games. Starting with a basic exploration of Loss Aversion--the idea that people dislike losing more than they like winning--and then expanding into related concept
A concise, illuminating treatiseWith this book and 2019's Building Blocks of Tabletop Game Design (which he co-authored with Isaac Shalev), Geoff Engelstein has swiftly established himself as the preeminent academic author on game design.
Achievement Relocked is a thorough introduction to the underlying psychology of decision-making in games. Starting with a basic exploration of Loss Aversion--the idea that people dislike losing more than they like winning--and then expanding into related concepts such as the Endowment effect and Framing, the author imparts a wealth of information in a quick 120 pages.
Supporting examples are scattered throughout: from academic studies in psychology, to breakdowns of popular games such as Catan, Hearthstone, and Deal or No Deal.
Essentially a primer for students and designers, Achievement Relocked isn't exactly ground-breaking. Nevertheless, by deftly relating these (often underappreciated) topics through the lens of game design, Engelstein has created a new a foundational text in the field of ludology, comfortable on the shelf next to works like Huizinga's Homo Ludens and Koster's A Theory Of Fun.
I am confident that this book will inspire a new generation of game designers to think more deeply about the experiences they are crafting. I highly recommend it.
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Achievement Relocked Loss Aversion And Game Design Geoffrey Engelstein
Source: https://www.goodreads.com/book/show/52052090-achievement-relocked
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